Overwatch 2 is less of a sequel and more of a remix
Overwatch 2 is out. After its somewhat clouded announcement, a couple of years of damn-near radio silence punctuated by frequent news of delays, the almost complete material neglect of the base game, the departure of the beloved Papa Jeff, several lawsuits resulting in the renaming of a central character, a fractured release schedule, a couple of closed betas, and the death of the original game, the sequel to 2016’s Game of the Year is finally here.
I will say upfront that it is impossible to write a comprehensive review for a live service game, especially a multiplayer-dependent one like Overwatch 2. It will take me a very long time post-launch to form a definitive opinion on this game (opinions I will, of course, share). But I can say, as an original Overwatch diehard, Overwatch 2 is exactly what you loved about its predecessor with a bunch more stuff you’re either going to be ambivalent about or actively dislike.
In the pre-launch days of the closed betas, I remember being annoyed at some of the takes I saw about the game on social media. Folks were calling it Overwatch 1.5, and I couldn’t understand, seeing the new characters, maps, new game modes, battle pass, and new 5v5 team setup, how people couldn’t see how much this Overwatch would be different. But then I played it, and I understood. Read More...