‘Spy video game' to be included on national curriculum to make Polish history more appealing
A multi-platform video game where players become ‘heroes of Polish intelligence’ is to be included in the national curriculum in a bid to make Polish history more appealing to younger audiences.
Set during the Polish-Bolshevik War, and developed by the Office of New Technologies at the Institute of National Remembrance (IPN), Gra Szyfrów challenges users to break Bolshevik ciphers, safeguard radio communication lines and neutralize an armoured train.

Steeped in drama, the introductory text sets the scene: “It is late 1920. The Polish-Bolshevik War has been going on for almost two years. The Battle for KorosteÅ„ – a key railway junction and technical-supply base – is underway.”
Available for free, and playable on PCs, mobile devices and VR goggles, the game has been described as a ground-breaking project that can be used as “a didactic tool during classes”.

Consisting of three missions, the game was designed to be as faithful to history as possible and based on source materials and historical exhibits to ensure accuracy.
Starting out in the Warsaw Citadel, the game then takes players to KorosteÅ„ (present-day Ukraine) where they are charged with cutting off Soviet forces from the military logistics hub positioned there. Read More…