Re:Turn 2 – Runaway Review – PC
Okay, before I start the review there is something I should mention immediately for transparency. Re:Turn 2 – Runaway is very much a sequel. It picks up immediately from where the previous game ended and as such, if you go in without the context the previous game provides you will be missing a lot of story flow. This isn’t like, say… Resident Evil 8, FNaF: Sister Location, or Mario Kart 7 where you can go in without having played the previous games. You will be confused.
Trust me, I speak from experience.

The game does its best to fill you in, but it’s obvious there’s some stuff you’ll be missing if you go in blind. This review is coming from the perspective of someone who has done that. Keep that in mind going forward!
Now, that being said, let’s get into it.
Re:Turn 2 – Runaway is the story of a woman called Saki and her husband-to-be, Sen. In the previous game, they made the fatal mistake of going camping in a horror game with a bunch of their friends and are now being harassed by a spooky ghost girl in an evil haunted train. All of Saki’s friends are dead but Sen is still alive, but there’s the caveat that he is pretty thoroughly “whammied”, a term I use to mean “driven mad, possessed, or otherwise mentally acting out of sorts due to external supernatural influence”. At least I assume he’s been whammied. Otherwise, he just seems like a terrible choice for a S.O.

So, your fiancé’s gone bonkers, your friends are dead, and you’re the only one who wants to get off the train due to the aforementioned whammied boyfriend. There’s also a spooky shadow monster patrolling the halls of the train that wants to murder you in the gut. The gameplay is pretty straightforward. 2D, run back and forth, find items, use them on things to learn more about why you’re stuck here, solve puzzles, don’t die. A single hit from a monster will kill you, but luckily you can run and hide and do a dodge roll to avoid attacks.
The inventory has vague Resident Evil vibes but is more puzzle than management. You can pick up and combine items, but there’s no resources or finite space to manage. Death comes pretty fast sometimes but save points are pretty liberally placed so that’s not a huge problem if you save frequently. Read More…