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Suicide Squad: KTJL's Gameplay Already Shows A Big Problem With Combat

Problems continue to mount for Suicide Squad: Kill the Justice League after a gameplay trailer showed combat sequences at Sony's February 2023 State of Play. Worries that the title would be live service were confirmed, and new concerns about the game requiring constant online connection have only further hurt its reputation. However, what might be the most condemning flaw the State of Play revealed was something developer Rocksteady Studios was always expected to knock out of the park: combat.

Rocksteady Studios is the developer of the beloved Batman: Arkham series, and Suicide Squad: KTJL is supposed mark the company's exciting return to the Arkhamverse after it appeared to end the multimedia franchise in 2015. Indeed, fans have missed using the Caped Crusader and his allies in the Batman: Arkham series' excellent freeflow combat system, which remains one of Rocksteady's highest achievements. The prestige of this combat system has made Rocksteady's involvement with KTJL doubly exciting. After WB Games Montréal's Gotham Knights failed to impress players, Batman fans could seemingly rely on a more reliable developer to make stronger DC game.

Suicide Squad: KTJL's Combat System Makes Its Characters Fight The Same Way

Suicide Squad: KTJL's first extended gameplay trailer, viewable on PlayStation's YouTube channel, may have dispelled the high expectations for its combat system, though. As KTJL's Technical Game Designer Tim Hanagan explains in the trailer, "The core mechanic that everything wraps around in the Suicide Squad is your traversal. How that works is that you're chaining your combat moves into your traversal moves." This means KTJL's playable Suicide Squad members - Harley Quinn, Boomerang, King Shark, and Deadshot - have distinct mobility and weapon options that can be used in unique combinations. However, the gameplay footage shows that, instead of this, much of the combat between the characters looks the same: flying around while shooting weapons. Read More…


 

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