Home Upload Photo Upload Videos Write a Blog Analytics Messaging Streaming Create Adverts Creators Program
Bebuzee Afghanistan Bebuzee Albania Bebuzee Algeria Bebuzee Andorra Bebuzee Angola Bebuzee Antigua and Barbuda Bebuzee Argentina Bebuzee Armenia Bebuzee Australia Bebuzee Austria Bebuzee Azerbaijan Bebuzee Bahamas Bebuzee Bahrain Bebuzee Bangladesh Bebuzee Barbados Bebuzee Belarus Bebuzee Belgium Bebuzee Belize Bebuzee Benin Bebuzee Bhutan Bebuzee Bolivia Bebuzee Bosnia and Herzegovina Bebuzee Botswana Bebuzee Brazil Bebuzee Brunei Bebuzee Bulgaria Bebuzee Burkina Faso Bebuzee Burundi Bebuzee Cabo Verde Bebuzee Cambodia Bebuzee Cameroon Bebuzee Canada Bebuzee Central African Republic Bebuzee Chad Bebuzee Chile Bebuzee China Bebuzee Colombia Bebuzee Comoros Bebuzee Costa Rica Bebuzee Côte d'Ivoire Bebuzee Croatia Bebuzee Cuba Bebuzee Cyprus Bebuzee Czech Republic Bebuzee Democratic Republic of the Congo Bebuzee Denmark Bebuzee Djibouti Bebuzee Dominica Bebuzee Dominican Republic Bebuzee Ecuador Bebuzee Egypt Bebuzee El Salvador Bebuzee Equatorial Guinea Bebuzee Eritrea Bebuzee Estonia Bebuzee Eswatini Bebuzee Ethiopia Bebuzee Fiji Bebuzee Finland Bebuzee France Bebuzee Gabon Bebuzee Gambia Bebuzee Georgia Bebuzee Germany Bebuzee Ghana Bebuzee Greece Bebuzee Grenada Bebuzee Guatemala Bebuzee Guinea Bebuzee Guinea-Bissau Bebuzee Guyana Bebuzee Haiti Bebuzee Honduras Bebuzee Hong Kong Bebuzee Hungary Bebuzee Iceland Bebuzee India Bebuzee Indonesia Bebuzee Iran Bebuzee Iraq Bebuzee Ireland Bebuzee Israel Bebuzee Italy Bebuzee Jamaica Bebuzee Japan Bebuzee Jordan Bebuzee Kazakhstan Bebuzee Kenya Bebuzee Kiribati Bebuzee Kuwait Bebuzee Kyrgyzstan Bebuzee Laos Bebuzee Latvia Bebuzee Lebanon Bebuzee Lesotho Bebuzee Liberia Bebuzee Libya Bebuzee Liechtenstein Bebuzee Lithuania Bebuzee Luxembourg Bebuzee Madagascar Bebuzee Malawi Bebuzee Malaysia Bebuzee Maldives Bebuzee Mali Bebuzee Malta Bebuzee Marshall Islands Bebuzee Mauritania Bebuzee Mauritius Bebuzee Mexico Bebuzee Micronesia Bebuzee Moldova Bebuzee Monaco Bebuzee Mongolia Bebuzee Montenegro Bebuzee Morocco Bebuzee Mozambique Bebuzee Myanmar Bebuzee Namibia Bebuzee Nauru Bebuzee Nepal Bebuzee Netherlands Bebuzee New Zealand Bebuzee Nicaragua Bebuzee Niger Bebuzee Nigeria Bebuzee North Korea Bebuzee North Macedonia Bebuzee Norway Bebuzee Oman Bebuzee Pakistan Bebuzee Palau Bebuzee Panama Bebuzee Papua New Guinea Bebuzee Paraguay Bebuzee Peru Bebuzee Philippines Bebuzee Poland Bebuzee Portugal Bebuzee Qatar Bebuzee Republic of the Congo Bebuzee Romania Bebuzee Russia Bebuzee Rwanda Bebuzee Saint Kitts and Nevis Bebuzee Saint Lucia Bebuzee Saint Vincent and the Grenadines Bebuzee Samoa Bebuzee San Marino Bebuzee São Tomé and Príncipe Bebuzee Saudi Arabia Bebuzee Senegal Bebuzee Serbia Bebuzee Seychelles Bebuzee Sierra Leone Bebuzee Singapore Bebuzee Slovakia Bebuzee Slovenia Bebuzee Solomon Islands Bebuzee Somalia Bebuzee South Africa Bebuzee South Korea Bebuzee South Sudan Bebuzee Spain Bebuzee Sri Lanka Bebuzee Sudan Bebuzee Suriname Bebuzee Sweden Bebuzee Switzerland Bebuzee Syria Bebuzee Taiwan Bebuzee Tajikistan Bebuzee Tanzania Bebuzee Thailand Bebuzee Timor-Leste Bebuzee Togo Bebuzee Tonga Bebuzee Trinidad and Tobago Bebuzee Tunisia Bebuzee Turkey Bebuzee Turkmenistan Bebuzee Tuvalu Bebuzee Uganda Bebuzee Ukraine Bebuzee United Arab Emirates Bebuzee United Kingdom Bebuzee Uruguay Bebuzee Uzbekistan Bebuzee Vanuatu Bebuzee Venezuela Bebuzee Vietnam Bebuzee World Wide Bebuzee Yemen Bebuzee Zambia Bebuzee Zimbabwe
Blog Image

How one of gaming's most intimidating genres spawned a legion of hits

For the uninitiated, the roguelike deckbuilder can be an intimidating prospect. It’s the love child of two famously hardcore archetypes: the deckbuilder, in which you gradually compile a deck of cards, and the roguelike, in which you move across a procedurally generated map rendered anew every time you die. Strategy and challenge combine in a manner that is more cerebral than the most popular roguelikes, such as the hack-and-slash Hades, but faster paced than classic deckbuilders like Magic: The Gathering. As a result, you might think the hybrid genre’s audience would be limited. On the contrary, it’s exploded in recent years, with the likes of Slay The Spire and Monster Train popularizing the seemingly niche form.

Bending a card game around combat, the verbs of most roguelike deckbuilders are the same as many other games: attack, defend, unleash a special ability — that kind of thing. But rather than demanding the player lean on twitchy reflexes or gratuitous amounts of free time to grind their way to progression, the genre asks players to simply slow down and take a moment to think. In this way, the genre resonates with a broader turn to mechanical complexity in recent years. (The renewed popularity of JRPGs — games with deep turn-based combat — is perhaps indicative of such shifting tastes.)

The magic of any roguelike deckbuilder worth its salt is found in the complex interplay between cards. On any given run, you’ll likely have a good idea of what you’ll draw, if not the order, and so these games quickly become about synergy and probability, risk and reward. The mind flutters with the possibilities of the virtual on-screen deck.

With such a specific mix of styles comes a history less contested than other genres. Of course, you can trace things back to the origins of its constituent parts: the randomly generated dungeons of 1980’s Rogue and the seminal collectible card game Magic: The Gathering. But, generally speaking, there’s a handful of titles that game makers, including Magic’s legendary designer Richard Garfield, point to as crucial to the genre’s development. The 1997 video game spinoff of Magic is one, colloquially referred to as Shandalar, after the fantasy realm within which the classic card game took place. Another is the 2008 paper card game Dominion, which made building a deck — the adding and discarding of cards to construct a so-called “engine” that propelled the player through the game — a major focus of gameplay.

That said, according to Garfield, the “watershed” moment for the modern iteration of the genre came in 2014 with Peter Whalen’s Dream Quest. Whalen’s “packaging of a smaller, tighter experience really did a lot for the genre,” Garfield says over Zoom. Remarkably, he continues, the game remains “virtually unknown” beyond a few dedicated students of the field.

Playing Dream Quest in 2022 is an almost uncanny experience. It’s only eight years old, but the lo-fi artwork makes the game feel more like an unearthed homebrew gem from the late 1990s. The writing is charmingly self-aware, filled with run-of-the-mill fantasy tropes and quirky details. (You purchase cards at a gingerbread house called Gouda’s Gummy Goodness.) In the same way you might play Mario 64 today and recognize the entire blueprint of the 3D platformer genre, Dream Quest features nearly every element players have come to expect from the roguelike deckbuilder. You adventure across a randomly generated dungeon adding cards to your deck, all while carefully considering the relationship between them. Whalen’s game lacks big-budget production values (the now ubiquitous rustling of cards that unfurl across the screen, for example), yet it still feels great to play — events playing out at breakneck speed. The pull of one more battle against the game’s crude stick people is unshakeable. Read More...

Previous Post

Setting foot in the AIC 2022 Semi-Finals, V Gaming is sure to receive a bonus of more than 4.6 billion dong

Next Post

Razer's Kishi V2 is an improved yet even more imperfect controller

Comments