In Print: Research Art
The artwork on the cover of this issue looks pretty simple: an elegant arrangement of colorful, cartoon-like flowers. Pretty it is; simple it most certainly is not. Artist Jill Magid scoured the digital worlds of hundreds of video games—from Super Mario to Minecraft—and selected pixelated plants and photo-realistic flowers from virtual landscapes that she then assembled into bouquets worthy of the fanciest dinner party. After that, she took the resulting images and crafted her first series of NFT-backed artworks, which dropped on Valentine’s Day. The collection comprises 165 animated bouquets, including one that you can view online at artwrld.com and on Art in America’s Instagram, where Magid has generously collaborated with us on our first animated cover.
Like the many other artists featured in this issue, Magid’s practice is research-based. Behind the artworks that appear in the pages here are hours of serious, studious labor, though that is not to say such artists are scholars. In a roundtable discussion, Magid tells Art in America associate editor Emily Watlington, “By exploring … systems in ways that are different from traditional research, I can try to peel away or subvert some of the meanings implicit in how they work. I don’t tell stories so much as I produce them.” Read More..