Home Upload Photo Upload Videos Write a Blog Analytics Messaging Streaming Create Adverts Creators Program
Bebuzee Afghanistan Bebuzee Albania Bebuzee Algeria Bebuzee Andorra Bebuzee Angola Bebuzee Antigua and Barbuda Bebuzee Argentina Bebuzee Armenia Bebuzee Australia Bebuzee Austria Bebuzee Azerbaijan Bebuzee Bahamas Bebuzee Bahrain Bebuzee Bangladesh Bebuzee Barbados Bebuzee Belarus Bebuzee Belgium Bebuzee Belize Bebuzee Benin Bebuzee Bhutan Bebuzee Bolivia Bebuzee Bosnia and Herzegovina Bebuzee Botswana Bebuzee Brazil Bebuzee Brunei Bebuzee Bulgaria Bebuzee Burkina Faso Bebuzee Burundi Bebuzee Cabo Verde Bebuzee Cambodia Bebuzee Cameroon Bebuzee Canada Bebuzee Central African Republic Bebuzee Chad Bebuzee Chile Bebuzee China Bebuzee Colombia Bebuzee Comoros Bebuzee Costa Rica Bebuzee Côte d'Ivoire Bebuzee Croatia Bebuzee Cuba Bebuzee Cyprus Bebuzee Czech Republic Bebuzee Democratic Republic of the Congo Bebuzee Denmark Bebuzee Djibouti Bebuzee Dominica Bebuzee Dominican Republic Bebuzee Ecuador Bebuzee Egypt Bebuzee El Salvador Bebuzee Equatorial Guinea Bebuzee Eritrea Bebuzee Estonia Bebuzee Eswatini Bebuzee Ethiopia Bebuzee Fiji Bebuzee Finland Bebuzee France Bebuzee Gabon Bebuzee Gambia Bebuzee Georgia Bebuzee Germany Bebuzee Ghana Bebuzee Greece Bebuzee Grenada Bebuzee Guatemala Bebuzee Guinea Bebuzee Guinea-Bissau Bebuzee Guyana Bebuzee Haiti Bebuzee Honduras Bebuzee Hong Kong Bebuzee Hungary Bebuzee Iceland Bebuzee India Bebuzee Indonesia Bebuzee Iran Bebuzee Iraq Bebuzee Ireland Bebuzee Israel Bebuzee Italy Bebuzee Jamaica Bebuzee Japan Bebuzee Jordan Bebuzee Kazakhstan Bebuzee Kenya Bebuzee Kiribati Bebuzee Kuwait Bebuzee Kyrgyzstan Bebuzee Laos Bebuzee Latvia Bebuzee Lebanon Bebuzee Lesotho Bebuzee Liberia Bebuzee Libya Bebuzee Liechtenstein Bebuzee Lithuania Bebuzee Luxembourg Bebuzee Madagascar Bebuzee Malawi Bebuzee Malaysia Bebuzee Maldives Bebuzee Mali Bebuzee Malta Bebuzee Marshall Islands Bebuzee Mauritania Bebuzee Mauritius Bebuzee Mexico Bebuzee Micronesia Bebuzee Moldova Bebuzee Monaco Bebuzee Mongolia Bebuzee Montenegro Bebuzee Morocco Bebuzee Mozambique Bebuzee Myanmar Bebuzee Namibia Bebuzee Nauru Bebuzee Nepal Bebuzee Netherlands Bebuzee New Zealand Bebuzee Nicaragua Bebuzee Niger Bebuzee Nigeria Bebuzee North Korea Bebuzee North Macedonia Bebuzee Norway Bebuzee Oman Bebuzee Pakistan Bebuzee Palau Bebuzee Panama Bebuzee Papua New Guinea Bebuzee Paraguay Bebuzee Peru Bebuzee Philippines Bebuzee Poland Bebuzee Portugal Bebuzee Qatar Bebuzee Republic of the Congo Bebuzee Romania Bebuzee Russia Bebuzee Rwanda Bebuzee Saint Kitts and Nevis Bebuzee Saint Lucia Bebuzee Saint Vincent and the Grenadines Bebuzee Samoa Bebuzee San Marino Bebuzee São Tomé and Príncipe Bebuzee Saudi Arabia Bebuzee Senegal Bebuzee Serbia Bebuzee Seychelles Bebuzee Sierra Leone Bebuzee Singapore Bebuzee Slovakia Bebuzee Slovenia Bebuzee Solomon Islands Bebuzee Somalia Bebuzee South Africa Bebuzee South Korea Bebuzee South Sudan Bebuzee Spain Bebuzee Sri Lanka Bebuzee Sudan Bebuzee Suriname Bebuzee Sweden Bebuzee Switzerland Bebuzee Syria Bebuzee Taiwan Bebuzee Tajikistan Bebuzee Tanzania Bebuzee Thailand Bebuzee Timor-Leste Bebuzee Togo Bebuzee Tonga Bebuzee Trinidad and Tobago Bebuzee Tunisia Bebuzee Turkey Bebuzee Turkmenistan Bebuzee Tuvalu Bebuzee Uganda Bebuzee Ukraine Bebuzee United Arab Emirates Bebuzee United Kingdom Bebuzee Uruguay Bebuzee Uzbekistan Bebuzee Vanuatu Bebuzee Venezuela Bebuzee Vietnam Bebuzee World Wide Bebuzee Yemen Bebuzee Zambia Bebuzee Zimbabwe
Blog Image

What video games in schools can teach us about learning

Students at Southgate primary school using Nintendo Labo to make remote-controlled cars in their year 6 class. Photograph: DoubleJump/Nintendo

At the end of the summer term at Southgate primary school in Crawley, West Sussex, a class of 10-year-olds are folding together cardboard models of remote-controlled cars and decorating them with pipe cleaners, pens, googly eyes and tape, with the aim of using them to transport a biscuit across a table and into the open mouths of their teachers.

The kids are playing with Nintendo Labo, an ingenious game that comes with a box of fold-up cardboard models that turn from inert facsimiles into working toys, with the addition of a Nintendo Switch console. Snap two controllers on to a cardboard car and it judders across the table. A cardboard piano becomes a working keyboard with a screen. A cardboard fishing rod can be used to play a fishing game, attached by string to a base housing the console. They are fun to play with, but they also teach engineering principles – the software includes a child-friendly but comprehensive breakdown of how the console uses features such as vibration, infrared cameras and gyroscopes to make the models work.

The teacher, Chris McGivern, is a lifelong fan of video games and sees plenty of good reasons to bring them into the classroom wherever possible. Incorporating children’s interests helps them learn, he says. And many teachers in their 30s are likely to have grown up with video games. “They are incredibly enthusiastic about it and I love the relationship and rapport it helps build with the children – that’s the bedrock of education,” McGivern says. “Without trust and relationships between children, parents and teachers, you can’t achieve long-term attention and application. As a player, I love video games for the escapism and imagination they offer. And as a teacher, I feel empowered to use them for learning.”

But integrating games into lessons regularly is difficult, because no school has 25 PlayStation 4 or Nintendo Switch consoles at the ready. School computers, meanwhile, may just about manage to run something like Minecraft: Education Edition – which has applications in geography, history, engineering and physics, among other activities – but they are often too old to run new games. Nintendo has provided the consoles and Labo kits for McGivern’s year 6 class, and a few others across the country. Ubisoft has also been making efforts this year to bring Assassin’s Creed: Discovery Tour, an interactive museum of ancient Egypt , into schools. But generally, video games are something that children have at home and that parents and teachers may struggle to understand.

Like many schools, Southgate primary makes an effort to communicate with parents about games. “Whenever there’s a big craze, we find out more about it so we can educate parents,” says Sharon Bondonno, deputy headteacher at Southgate. “We run a Twitter feed, send letters home and hold e-safety workshops for parents to let them know what’s safe and age-appropriate, and what’s not.” But having games in the classroom can help parents understand them as something to be shared rather than feared, she adds.

“When parents know that Nintendo, for example, is being used in schools, that can help steer them towards the more family-friendly games that they can get involved with,” Bondonno says. “Parents can see the interaction with teachers and want to do that at home as well. That is key: getting parents to understand what children are doing, rather than it being in a room on their own.”

McGivern, who is in his 16th year of teaching, believes playing games himself helps him relate to the role they play in his students’ lives. “I understand their language when they talk about these games, especially inappropriate ones, so I can reason with them about how we should and shouldn’t play,” he says. “I try and have a keen ear to hear what they are interested in, to tap into their interests in a positive way and help them make good choices when they are not in the classroom.”

A recent Childcare.co.uk survey found that more than half of British parents let their children play 18-rated video games, such as Grand Theft Auto Online and Call of Duty, without supervision. Although few parents stick religiously to age ratings – a 12-rated game such as the current craze Fortnite is reasonably played by plenty of 10- or 11-year-olds – the gulf between children and their parents in understanding what modern video games involve can cause issues, says McGivern.

“With children who play on an Xbox or PlayStation, when it comes to age-appropriate games you hear them talking about Fifa or Minecraft, but other than that that it’s Grand Theft Auto, Call of Duty: Zombies … graphic stuff,” he says. As Southgate primary’s “technology for learning” leader, he frequently gives advice about parental and wifi controls and game content to help parents keep them a positive presence in family life.

“If you are a working mum and you haven’t got a lot of time, it can be hard to keep on top of what they play,” says June, a parent who is present with one of her three children, George. “My kids have my old consoles, as well as their own computers, but they don’t play shooters … All three of them get something different from [games]. My eldest is obsessed with Kerbal Space Program, he wants to be part of the space agency.

“As a mum, you don’t want them staring at a screen in a zombie state, which so much technology does now. You want them to be involved. Having [games] at school does show you there’s more to it than shoot ’em ups.”

Previous Post

UK economy 'could benefit from more going to university'

Next Post

A PhD should be about improving society, not chasing academic kudos

Comments